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	<title>troyworks</title>
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	<link>http://troyworks.com/blog</link>
	<description>RIA, Flash, Actionscript, IxD, IA, XD ninja skillz</description>
	<lastBuildDate>Sat, 04 Sep 2010 01:15:14 +0000</lastBuildDate>
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		<title>Fuzzy Logic in Actionscript 3.0, a new open source library</title>
		<link>http://troyworks.com/blog/2010/09/03/fuzzy-logic-in-actionscript-3-0-a-new-open-source-library/</link>
		<comments>http://troyworks.com/blog/2010/09/03/fuzzy-logic-in-actionscript-3-0-a-new-open-source-library/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 01:15:14 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[fuzzy logic]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/?p=737</guid>
		<description><![CDATA[Alex just released a library on fuzzy logic with actionscript, if you are doing game development this is a fun subject.
http://code.google.com/p/fuzzylogic-actionscipt3/
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ReferenceError: Error #1065: Variable addFrameScript is not defined. SOLUTION</title>
		<link>http://troyworks.com/blog/2010/05/03/referenceerror-error-1065-variable-addframescript-is-not-defined-solution/</link>
		<comments>http://troyworks.com/blog/2010/05/03/referenceerror-error-1065-variable-addframescript-is-not-defined-solution/#comments</comments>
		<pubDate>Mon, 03 May 2010 09:54:59 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[addFrameScript]]></category>
		<category><![CDATA[Error #1065]]></category>
		<category><![CDATA[ReferenceError: Error #1065: Variable addFrameScript is not defined.]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/?p=733</guid>
		<description><![CDATA[THE ISSUE: Ah lovely "ReferenceError: Error #1065: Variable addFrameScript is not defined." can you be more vaque?

THE FIX: in whatever the piece of code in the stack trace, inside the Fla, navigate internal to the frame, and remove any script OR comment on the timeline. 
WHY:Somewhere in the initialization the script on the timeline and [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/05/03/referenceerror-error-1065-variable-addframescript-is-not-defined-solution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Debug Actionscript Better with getStackTrace + Trace trick</title>
		<link>http://troyworks.com/blog/2010/03/14/debug-actionscript-better-with-getstacktrace-trace-trick/</link>
		<comments>http://troyworks.com/blog/2010/03/14/debug-actionscript-better-with-getstacktrace-trace-trick/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 15:45:21 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[error]]></category>
		<category><![CDATA[getStackTrace]]></category>
		<category><![CDATA[remote debugger]]></category>
		<category><![CDATA[trace]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/?p=724</guid>
		<description><![CDATA[NEATO! Did you know that stack trace (getStackTrace ) can be used even when NOT throwing an Error to get more actionscript debugging information when you need it (and only when you need it).  WITHOUT throwing Errors interrupting program flow and WITHOUT using the sluggish remote debugger.
Plus it's very easy to do. Let's look at [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/03/14/debug-actionscript-better-with-getstacktrace-trace-trick/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FlashBug, Firebug extended for Flash!</title>
		<link>http://troyworks.com/blog/2010/03/08/flashbug-firebug-extended-for-flash/</link>
		<comments>http://troyworks.com/blog/2010/03/08/flashbug-firebug-extended-for-flash/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 18:37:09 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[debugging]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Flashbug]]></category>
		<category><![CDATA[SOS Max]]></category>
		<category><![CDATA[trace output]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/2010/03/08/flashbug-firebug-extended-for-flash/</guid>
		<description><![CDATA[Neato!  If you understood the title then you should know enough to check this out.
http://blog.coursevector.com/flashbug/
I still lurv me some SOS Max, in fact I have 1 entire of my 4 1920x1200 monitors typically devoted to it.     Both tools have strong points, seems like an oranges to tangerine comparison.
Why choose when you can have [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/03/08/flashbug-firebug-extended-for-flash/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to Create SWC Actionscript Libraries</title>
		<link>http://troyworks.com/blog/2010/03/04/how-to-create-swc-actionscript-libraries/</link>
		<comments>http://troyworks.com/blog/2010/03/04/how-to-create-swc-actionscript-libraries/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:06:30 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[compiling]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[compc]]></category>
		<category><![CDATA[exportSWC]]></category>
		<category><![CDATA[SWC]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/?p=714</guid>
		<description><![CDATA[SWC's are semi mysterious and powerful.  Today I'll show why they are important, how they can make your life easier, and a how to make them for actionscript libraries.
What's a SWC?
SWC's are like SWF's in that that incorporate all your compiled ActionScript, CSS, assets.  They are alot like a zip or rar to [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/03/04/how-to-create-swc-actionscript-libraries/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>KooshTool KooshBalls Generator in AS3</title>
		<link>http://troyworks.com/blog/2010/02/14/kooshtool-kooshballs-generator-in-as3/</link>
		<comments>http://troyworks.com/blog/2010/02/14/kooshtool-kooshballs-generator-in-as3/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 16:46:18 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[color]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/?p=707</guid>
		<description><![CDATA[Kooshes in Space!  Well not quite.
(Please open the article to see the flash file or player.)
TO USE:  1)  click to generate balls, 2) drag farther away from the click to make the spray farther out.
Spent an hour, created a AS3 port of Don Hopkins fun KooshTool for OpenLazlo which was based on [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/02/14/kooshtool-kooshballs-generator-in-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free AS3 and FDT Training at the RMI..but only til end of Feb</title>
		<link>http://troyworks.com/blog/2010/02/05/free-as3-and-fdt-training-at-the-rmi-but-only-til-end-of-feb/</link>
		<comments>http://troyworks.com/blog/2010/02/05/free-as3-and-fdt-training-at-the-rmi-but-only-til-end-of-feb/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 14:56:51 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/2010/02/05/free-as3-and-fdt-training-at-the-rmi-but-only-til-end-of-feb/</guid>
		<description><![CDATA[If your serious about learning AS3, this is a great deal.
Free through February 28th
Introduction to ActionScript Development with FDT
30 minute introduction to the world's most powerful ActionScript editor with Alan Klement.  FDT is the tool I personally use for the majority of my projects.  They just released a new version that make it [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/02/05/free-as3-and-fdt-training-at-the-rmi-but-only-til-end-of-feb/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SOLUTION SecurityError: Error #2060: Security sandbox violation: ExternalInterface caller  + CDN  + AMAZAON S3 + SWFObject</title>
		<link>http://troyworks.com/blog/2010/01/22/solution-securityerror-error-2060-security-sandbox-violation-externalinterface-caller-cdn-amazaon-s3-swfobject/</link>
		<comments>http://troyworks.com/blog/2010/01/22/solution-securityerror-error-2060-security-sandbox-violation-externalinterface-caller-cdn-amazaon-s3-swfobject/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 06:06:04 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[Error #2060]]></category>
		<category><![CDATA[ExternalInterface caller]]></category>
		<category><![CDATA[S3]]></category>
		<category><![CDATA[Security sandbox violation]]></category>
		<category><![CDATA[SecurityError]]></category>
		<category><![CDATA[SWFObject]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/2010/01/22/solution-securityerror-error-2060-security-sandbox-violation-externalinterface-caller-cdn-amazaon-s3-swfobject/</guid>
		<description><![CDATA[If you have your assets on Amazon S3 and are using SWFObject you might run into SecurityError: Error #2060:
This is two parts, one you need to get your
allowscriptaccess = "always" since if your serving the html from http://www.yoursite.com and the assets are coming from a different domain e.g. http://yourcdn.amazons3.com you need to allow them to [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/01/22/solution-securityerror-error-2060-security-sandbox-violation-externalinterface-caller-cdn-amazaon-s3-swfobject/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Flash ReferenceError: Error #1069: SOLUTION</title>
		<link>http://troyworks.com/blog/2010/01/06/flash-referenceerror-error-1069-solution/</link>
		<comments>http://troyworks.com/blog/2010/01/06/flash-referenceerror-error-1069-solution/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 04:18:19 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[error #1069]]></category>
		<category><![CDATA[ReferenceError]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/?p=695</guid>
		<description><![CDATA[This means that you have a typo someplace, it's basically the equivalent of a web 404 error on your code, even if the code may be potentially valid from the scripting environments perspective.
BAD CODE:
 object[someproperty];
GOOD CODE
 object(someproperty); like in  getterFunction(someproperty);
In our case this happened when changing direct access to a associative array into a [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/01/06/flash-referenceerror-error-1069-solution/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Setup and Develop multi-touch Flash and AIR on the Dell XT2 with N-trig drivers</title>
		<link>http://troyworks.com/blog/2010/01/04/setup-and-develop-multi-touch-flash-and-air-on-the-dell-xt2-with-n-trig-drivers/</link>
		<comments>http://troyworks.com/blog/2010/01/04/setup-and-develop-multi-touch-flash-and-air-on-the-dell-xt2-with-n-trig-drivers/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:30:28 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[dell tablet multitouch]]></category>
		<category><![CDATA[dell xt2]]></category>
		<category><![CDATA[multi-touch]]></category>

		<guid isPermaLink="false">http://troyworks.com/blog/?p=689</guid>
		<description><![CDATA[You know you've been drooling to playing with multi-touch apps at home, now you can with commodity hardware.
In this post we'll cover 3 things

 how to get multi-touch properly setup on the gorgeous Dell XT2 Tablet PC
 play with some multitouch apps written in Adobe AIR Runtime 2.0
get your Flash or Flex setup to start [...]]]></description>
		<wfw:commentRss>http://troyworks.com/blog/2010/01/04/setup-and-develop-multi-touch-flash-and-air-on-the-dell-xt2-with-n-trig-drivers/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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