cacheAsBitmap can when used correctly times vastly increase performance, however if content is rapidly changing underneath it (sometimes just transparency) can turn into a nightmare. I've found a trick to help debug, using Event.ADDED to stage and UIUtil.getFullPath
Combining the two can help figure out when a MovieClip is playing over and over again, disturbing the cacheAsBitmap above it, or otherwise might not belong by returning a fully qualiifed path from the DisplayObject to the stage.
It can also be used for QA purposes like detecting any clip that starts with 'instance' (meaning it doesn't have a name on stage) and tracing it, which usually means the designer/animator has missed something.
found a bum clip root1.instance159.instance161.H.instance179.instance183 [object ScrollArrowDown_disabledSkin]
{ 1 trackback }
{ 0 comments… add one now }